Mutant Future Critical Hit Table (Natural 20)
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Critical Hits do Double Damage (Rollx2)
Then - Roll 2d6:
02) Eviscerated! (Save vs. Death +1)
03) Vitals Torn (Save vs. Death +3)
04) Torso Slam (Save vs. Stun (1d4 rounds))
05) Shoulder Sprung (-2 to hit until rested)
06) Arm Wound (-1 to hit remainder of battle)
07) Maximum Damage (No Roll)
08) Leg Wound (+1 AC until wrapped)
09) Kneecapped (+2 AC until rested)
10) Bell Rung (Save vs. Stun (2d4 rounds))
11) Go for the Throat ((Save vs. Death -1)
12) BOOM - Head Shot! (Save vs. Death -3)
Mutant Future Critical Miss Table (Natural 01)
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Critical Misses do No Damage to Target (No Roll)
Then - Roll 2d6:
02) Heads Up! (Damage Random Ally (or self))
03) Wait … what? (Save vs. Stun 1d2 rounds)
04) Dropped Weapon (Spend 1 round to ready)
05) Damaged Weapon (-2 to hit until end of battle)
06) Slipped Weapon (-1 to hit next round)
07) Lost Target (-2 initiative next round)
08) Off Balance (+1 AC until end of next round)
09) Take a Knee (+2 AC until rested)
10) Wipeout (Prone +4 to Hit until Dex Check)
11) Wide Open (Target gets 1 free attack)
12) Stumbled into It (Target gets 1 free damage)
12) Stumbled into It (Target gets 1 free damage)